rhuenink a écrit:Nous venons juste de publier l'alpha 12, notre plus grosse version à ce jour.
Je souhaitais vous dire qu'elle contient une mega tonne de nouveautés, de corrections de bugs et plus: un véhicule badass, un nouveau système de génération du ciel et de la météo et la gestion des cycles de la lune§. Le terrain est généré avec plus de diversité dans les hauteurs, les PoI sont mieux placés et les délimitations des biomes sont naturelles à présent.
Nous avons aussi ajouté une gestion dynamiques des sons d'ambiance avec le vente
Et les zombies bénéficient d'une nouvelle physique pour leur ragdoll.
Le système de manipulation dans l'inventaire bénéficie d'un clic droit contextuel avec pleins d'options et d'une nouvelle catégorie pour les objets élémentaires pour les débutants. Les armes peuvent recevoir des add-on comme une lampe torche, des munitions alternatives (en pierre, fer, enflammable...).
Un système de level pour le loot a été implémenté avec la prise en compte de la qualité.
La physique de la chute des arbres a été revue.
Enfin vous pouvez affiner vos réglages graphiques avec des nouvelles options (motion blur, depth of field, dynamic contrast and tone mapping).
Comme toujours la compatibilité avec les anciennes sauvegardes n'est pas garantie.
AJOUTS
- Mini moto : nécessite un livre pour la crafter avec un chassis,des roues, un siege, une batterie et un moteur. Selon la qualité des éléments elle ira plus vite. Vous pouvez interagir avec le chassis avec la touche [E]. Avec [F] vous allumez les phares. [X] pour klaxonner.
- Nouveau ciel avec des nuages dynamiques.
- Météo : pluie, neige, tempête... (à venir prochainement : le froid et la chaleur).
- Système de nuit avec un cycle : nuit clair à sombre sur 7 jours avec la lune rouge.
- Nouveau système de génération du terrain avec plus de dénivelé naturels, un meilleur placement des PoI et des cavernes.
- Nouvelle génération des frontières de biomes qui ne sont plus délimités par des rivières (la génération des rivières et des lacs dans la prochaine version).
- Nouveau système de son ambiant tenant compte de l'heure du jour, du cycle de la lune...
- Nouveau système de Ragdoll pour les Z. Tumbling blocks and explosion impulses that throw zombies in the air.
- Menu contextue pour les actions depuis l'inventaire (crafter, prendre, jeter, équiper...).
- Nouveau système de composition des armes pour l'ajout des lampes torches.
- Nouveaux types de munitions : stone tipped, iron tip, steel tip et flèches enflammées. Les munitions peuvent être chargée avec un clic droit. [Alt+R] sélectionne le type de munition suivant disponible dans votre inventaire.
- Nouveau système de loot avec level qui dépend du niveau du joueur.
- Ajout d'un ours (sauf désert et cavernes). Ils attaquant les joueurs et les Z. Comme les chiens ils vous poursuivent.
- Ajout d'une Qualité sur l'arc, l’arbalète, la foreuse, la tronçonneuse et les étêtements.
- Added the riddle of steel book which allows the player to craft steel molds in turn they can then craft new steel pickaxes, steel tipped arrows, flaming arrows and upgrade concrete blocks into steel reinforced concrete walls.
- Nouvelles options graphiques (motion blur, depth of field, dynamic contrast, tone mapping, sunshafts, grass view distance).
- Nouvelle physique pour la chute des arbres qui peuvent vous tuer ou les Z en vous tombant dessus.
- Added a new high-res acid puking hulk model.
- Nouvelle catégorie de craft basics pour que les nouveaux joueurs s'y retrouvent plus facilement.
- Nouvelles animations d'armes, du coup de poing, pour boire de l'eau dans ses mains...
- Le temps pour sortir et ranger les objets a été modifié.
- Ajout de la pause en partie solo [ECHAP].
- You can now craft gravel or small rocks from destroyed stone depending on grid placement.
- Ajout d'un livre “Set In Concrete” pour les moules du ciment, les rebar frames, le buckets of concrete3
- Ajout d'un abri anti atomique sur la carte.
- Ajout de cabane dans les montagnes avec une entrée secrète dans les biomes de neige.
- Ajout d'antibiotique à base d'herbe et sa recette. Pour soigner de la dysenterie et des infections.
- La recette à base d'herbe est lootée sur les zombie des neiges.
- La foreuse peut être craftée à partir d'un petit moteur, guidon, la chaine et la carcasse de la foireuse déblocable avec le schéma approprié.
- L'arbalète a des valeurs réalistiques.
- Ajout de lunette d'aviateur.
- Ajout de modèle de qualité pour l'équilibrage futur.
- Ajout de dommage decal au fenêtre en bois et au bloc en bois.
- Ajout de mine plate à pression et son schéma.
- Le bouton [ESC] affiche le menu.
- Ajout d'un son pour les chiens zombies.
- Added blocks such as grass, furniture, and glass no longer provide stability and will not support the weight of anything.
- Added leather scrapping.
- Il est possible de réparer le pantalon en fibre de plante.
- Ajout d'un système de soin naturel : si le joueur a plus de 50% de niveau de faim il se soigne progressivement doucement. Un icone de buff s'affiche.
- Ajout de concret bleu et orange.
- Added tube pillars with orange stripes to the parking garage
- Added new furniture tables to locations and wood, redwood, iron and scrap iron table recipes
- Possibilité de cliquer sur un menu en gardant la touche [E] pressée.
- Ajout d'une recette pour faire des planches depuis les débris en bois.
- Ajout d'un nouveau bloc / item placement shader.
- Ajout de la colle et du ruban adhésif et de leur recette.
- Ajout d'une rocket du m136 (nécessite les animations et l'équilibrage].
- Ajout d'une règle interdisant le spawn du joueur dans les villes générées aléatoirement.
- Ajout de formations rocheuses dans les biomes désertiques, forestiers et neigeux.
- Ajout de zone de charbon dans les biomes neigeux, forestiers et forestiers brulés.
- Ajout d'un icône de craft lors du survol avec la souris au dessus de la catégorie.
- Ajout d'un icône de petit livre jaune sur les livres déjà lus.
- Ajout d'informations génériques durant la connexion.
- Ajout d'un nouveau système de brouillard.
- Ajout de son quand on traverse les buissons.
- La colle se fabrique dans le beaker avec des os. Le ruban adhésif est fabriqué avec du tissu et de la colle.
- Ajout du moule de lingot en acier.
Nouvelles commandes d'inventaire
- RMB : ouvrir le menu contextuel
- LMB : saisir une pile d'objets. Clic gauche placera la pile au nouvel emplacement. Clic droit placera 1 seul élément dans le nouvel emplacement.
- Shift + LMB : déplace l'intégralité de la pile d'objets vers l'emplacement ouvert (coffre, ceinture...). Si aucun élément n'est ouvert, l'objet se place dans le sac à dos.
- Shift + RMB : prendre 50% de la pile d'objets.
- CTRL + RMB : prendre 1 objet de la pile d'objet.
Modifications
- Changed all in game windows including player built ones are now unified to break out and plug up consistently
- Changed degradation rate of most tools to be better on the low quality
- Changed Day and night hordes do not spawn on day 7 blood moon intervals any more, only feral night hordes spawn on the seventh day
- Changed Night hordes should always come at sundown and will never be delayed. Any current hordes will be disbanded
- Changed new games at 6 am so players get maximum daylight their first day
- Changed 24 hour cycle options adding 50 minute default and removed 240 minute option
- Changed removed perct of night game option replacing it with Daylight length 12 hrs, 15, hrs and 18 hrs which is the new default
- Changed Daybreak is locked to 6am always
- Changed a lot of books have been converted into schematics that look like item with a small blueprint in the corner. Like iron armor leather armor pieces are now unlocked with individual schematics. The leather book now only locks leather creation. Many other books have been changed to individual schematics. All firearm unlocks have been converted into individual schematics. Gas cans now unlock as a schematic as well. Ammunition Nation has be removed and all individual ammo types except the 44 have been converted to schematics. The Claw hammer is now unlocked with a schematic as well as the new flaming arrows.
- Changed increased hardness of steel
- Changed stun rules so weapon damage and player stamina are considered
- Changed deleted unused tree and bush assets
- Changed updated Tree LOD distances
- Changed low end of mp5 damage was too low
- Changed dressers have a greater chance to drop clothing
- Changed cobblestones are now made from small rocks and lumps of clay
- Changed increased player run speed
- Changed Animal spawning cap for better performance
- Changed uvs on pole1m and replaced all poles with new pole
- Changed shopping baskets with no loot can be picked up and used for a mini bike storage
- Changed experience given for zombies
- Changed replaced cutlog block with new smooth logs
- Changed cleaned up old grouped bushes that looked bad
- Changed Iron pickaxe does half the damage it did against stone and metal
- Changed increased spawning of roaming hordes
- Changed rebalancing pass for player xp
- Changed switched bear, stag, pig and rabbit to use the standard shader
- Changed thickened grass in forest, pine forest and plains
- Changed Metal strips can now repair mining helmets
- Changed increased probability of finding pants
- Changed Gore blocks now take longer to degrade and visibly shrink as they degrade
- Changed updated the terrain stone, forest ground and grass textures
- Changed lowered cave count per biome, gravel path count per cave path, lowered ore path count per gravel path
- Changed thirst stage 2 now causes health damage
- Changed did a wooden frame 4 pane window pass adding broken variants to all the prefabs that used them
- Changed menu buttons from Exit to Quit
- Changed cleaned up spawning.xml
- Changed removed burnt forest ground from rubble sides
- Changed re-enabled dog hordes
- Changed Gore blocks fall and have no stability. Gore blocks will stick on the ground if they fall.
- Changed Gore has several stages of destruction now
- Changed animals in all biomes except snow and desert respawn 3x slower. In snow and desert they spawn 1.5x slower
- Changed removed meat on a stick raw and cooked
- Changed all boiled foods give you 5 water
- Changed all foods now give half as much food as they used to, to compensate for the slower metabolism in A11
- Changed in random gen deserts are more common now, and forests less common
- Changed ladders will now support things
- Changed placement of wood stairs is now inverted
- Changed garage doors to be wood instead of wood_weak
- Changed nerfed axe damage to wood
- Changed tweaked pine forest spectrums and mood
- Changed optimized rendering of sky and water
- Changed some blocks/structures have too much stability
- Changed terrain doesn’t show density on downgrades
- Changed green wallpaper blocks now downgrade to a wood frame
- Changed improved sandstorm effect
- Changed thinned cacti in desert a little
- Changed deleted block ID 780 distorted concrete from game and prefabs
- Changed disable cubemaps when not supported for linux. Disable cubemaps when reflections are turned off
- Changed removed background color schemes from groups
- Changed moved scrap recipe button to above the output tray
- Changed info popup to display all groups an item/block belongs to
- Changed localization text from “Group:” to “Group(s):”
- Changed default inventory to tab key
- Changed radial menu now supports up to 10 possible actions with auto placement
- Changed antibiotics only give half the wellness over time as before
- Changed driftwood now drops trunks & removed driftwood to planks recipe since you can no longer get driftwood
- Changed removed plant fiber torch recipe to clean up crafting menu
- Changed removed plank recipe from trunk tips
- Changed renamed “Furniture/Decor” to just “Decor”
- Changed renamed weapon repair kit to repair kit as its now used to repair the minibike as well as weapons
- Changed updated all spectrums
- Changed disabled shadows at very low angles (performance)
- Changed improved Mouse Wheel Scrolling in menu and in game to be more universal
- Changed unified made new Item Hover info and Examine windows
- Changed Gas Pumps now contain gas can loot and do not explode when shot
- Changed Removed Iron wall recipe
- Changed tweaked third person camera, it is now to the right of the shoulder
- Changed all safes are locked and have to be broken into now and loot timers are reduced to 1 second
- Changed reordered terrain blocks, most likely save games will be borked
- Changed increased depth of snow, forest ground and grass to reduce banding of textures on hills
- Changed snowy biome has asphalt roads again now that we have real snow that covers roads
- Changed removed snowy cabin variants from the game and added all cabins to snowy biomes
- Changed removed all snow from prefabs and cleaned up old blocks and textures
- Changed removed all icicles and snowy roof blocks from all prefabs as the new snow system snows on roofs
- Changed unified all wooden upgrade costs to 4 planks so that you cannot profit from destroyed wood
- Changed removed ability to attack with a stick
- Changed thinned trees in snow biomes
- Changed audio control needs to apply before hitting “apply”
- Changed all zombie and animal collision to be more accurate for bodies, heads, arms, legs and ragdolling
- Changed reduced max size of towns
- Changed: ‘giveself’ and ‘giveselfxp’ can now be executed if the user has permission eg “giveself stoneAxe 600″ or “giveselfxp 10000″ this added to player xp or drops the item at the players feet
- Changed clay texture and clay is now a sub biome and found in patches rather than on the side of cliffs
- Changed crafting grid mouseover Item name tip should be a smaller box without an underline
- Changed snowy bushes and grass on 2 gas stations to normal dead ones
- Changed improved the Coal and Potassium nitrate texture textures and there tiling
- Changed Increased probability of getting sporting gear from shotgun messiah and added green plaid shirt to loot
- Changed increased chance of clothes in dressers
- Changed created new high res art for yucca and aloe plants
- Changed lowered stamina use of stone axe
- Changed air drops drop more stuff
- Changed updated selectable loot respawn game options: Disabled, 5, 10, 15, 20, 30, 40 and 50, default is 30 days
- Changed mailboxes and lockers have readable books instead of just junk books & junk books are now mixed in with good book loot
- Changed stack limit of clay lump to 250
- Changed bookstore loot containers have 0-1 books, household book shelves have 0-2 books
- Changed Screenshots (F9) now save out jpg’s
- Changed rebalanced clubs, they are more effective at low quality levels but wear out faster
- Changed lowered entity damage on lower quality stone axes
- Changed renamed home maintenance book to hammer schematic and changed art
- Changed wrench can no longer be crafted (Might add this back in later)
- Changed changed weight of short shotgun barrel 8 oz
- Changed Chat box and text no longer renders in front of other menus
- Changed orange drywall texture less saturated
Nouveaux dossiers
Old folders :
- Windows : /Documents/7 Days To Die
- Linux/MacOS : /7 Days To Die
New Folders :
- Windows : /AppData/Roaming/7DaysToDie (%APPDATA%/7DaysToDie in the Windows run dialog or explorer address bar)
- Linux : /.local/share/7DaysToDie
- MacOS : /Library/Application Support/7DaysToDie
Corrections
- Fixed wood spikes go invisible and no longer damage
- Fixed Kick/Ban/ConnectionError Messages close very fast without interaction of user
- Fixed Zombie Death State Not being sent to clients when out of chunk load distance
- Fixed Max model icons look wrong
- Fixed Zombies turn circles on porch wood poles (like undead strippers)
- Fixed mixed concrete cannot be scraped into metal
- Fixed splints can now be burned
- Fixed material types on all cobblestones giving them proper durability and stability
- Fixed you can now scrap flashlights
- Fixed yucca/aloe plant placement shader (white outlines)
- Fixed spikes taking damage when placed
- Fixed sideways smoke stack on 5 floor apartment
- Fixed Crafting Dupe bug
- Fixed Disassemble Ammo Exploit
- Fixed wrongly rotated trash in modern house
- Fixed alpha specular on terrain grass texture
- Fixed Kick message window can be closed by ESC
- Fixed repair on many misc clothing and armor items
- Fixed tweaked loot of fat zombies and many items
- Fixed problem with expanded char set
- Fixed haybales have no sound when destroyed by pickaxe
- Fixed bug where people could craft Shotgun Stocks without reading the book
- Fixed dupe bug multiple people picking up item
- Fixed single player games only saving data on quit now they save on regular intervals
- Fixed final stage gore blocks are unable to be broken
- Fixed buffs losing their effects on logout but staying ‘active’
- Fixed rebar frames are now gated by set in concrete book
- Fixed inside wood corner frames don’t drop scrap iron
- Fixed video resolution selection texts overlapping
- Fixed airdrops and crates not rendering at far distances
- Fixed key assignment always fires the event for the key you want to assign AND mouse-directions as button
- Fixed cutout objects (eg. WoodFrame) get damage decals now
- Fixed God ray intensity matches fog now
- Fixed Block’s Pickup Target not properly instantiating quality based items
- Fixed recipes unlocked via book transfer from game to new game
- Fixed Items in crafting grid lost on disconnect
- Fixed breaking down now does not kick from output on inventory close
- Fixed Gun Crafting exploit
- Fixed server does not remember password in save game on p2p
- Fixed Mining helmet light sways dramatically when you have a item in hand
- Fixed Mining helmet has no flashlight
- Fixed Character Creation Screen is bugged
- Fixed exploit moving items from local game to server
- Fixed exploit armor/clothing follows a player from SP to server, server to server and SP to
- Fixed water destroys secure chests
- Fixed Azalea plant from making wood footstep sounds
- Fixed NRefs with food
- Fixed buffs now seem to work properly
- Fixed losing overflow items in campfires/forges
- Fixed belt is accessible when hitting escape
- Fixed another missing chunks problem
- Fixed concreteReinforced doesn’t drop itself when downgraded
- Fixed fall damage is too low
- Fixed another Broken leg bug and breaking leg while swimming bugs
- Fixed Bad billboard textures on MaintainPineDead trees
- Fixed All hunting rifle parts can be scrapped
- Fixed the UFPS bug that allowed the ability to crouch through 1 meter holes. Although it felt cool was not by design and counter to a true survivalist game
- Fixed invisible ghost tree bug
- Fixed the ability to open backpacks and other in game menu items while in the game menu
- Fixed Null Ref when trying to fill damaged cobblestone frame with cobblestone(Robert)
- Fixed bug where other players can hear you learning
- Fixed missing home maintenance book
- Fixed ladder placement in ranch style house so players can get up them
- Fixed barn_01 from falling by moving hay bales
- Fixed wrongly rotated light pole bases
- Fixed lack of bird nests thinned grass and increased bird nest probability
- Fixed small rocks/resource boulders appearing in Husker Avenue houses (Navezgane)
- Fixed ‘P’ drops the camera and lets you control the character when in dev mode
- Fixed car tooltip not showing vehicle as empty when looted
- Fixed scroll wheel scrap Weapon/ammo dupe exploit
- Fixed long item name text renders behind item icons
- Fixed 1/4 and 1/8 concrete blocks behave like glass
- Fixed wrongly rotated attic blocks in yellow house
- Fixed planted mountain pine trees display A11 trees not a10 legacy trees
- Fixed shotgun parts can be scrapped
- Fixed spider zombie can now summon hordes again
- Fixed AI can spin on broken resource rocks and gore rib cages
- Fixed Disallow player spawning in towns
- Fixed POI spawned too high and drops metal beams
- Fixed returning to a game Toolbelt always reverts to slot 1 on rejoin
- Fixed bear rug cabin floor so it doesn’t fall
- Serverconfig.xml, Multiplayer and Modding
- Changed server executable name to 7DaysToDieServer(.exe, .app, .x86), 7DaysToDie_Data folder changed name accordingly
- Changed Default save game folder (see changed section). If the current serveradmin.xml is to be kept make sure to move it over to the new location or explicitly specify a SaveGameFolder in the serverconfig.xml
- Changed times in serveradmin.xml and players.xml are always saved in the fixed format “yyyy-mm-dd hh:mm:ss”
- Fixed command execution without delays over command (“Telnet”) interface
- Added custom item icon loading from mods
- Changed 24 hour cycle menu options adding 50 minute default and removed 240 minute option
- Changed removed NightPercentage game option replacing it with DayLightLength, menu options 12 hrs, 15 hrs and 18 hrs with 18 being the default
- Modded server XMLs are now correctly transferred to clients (excluding those required server side only: biomes, rwgmixer, spawning)
- Known Issues
Snow might appear in the desert/burnt_forest if you’re viewing it from a biome with snow; and may fade out when you enter the hotter biome.
If you’re having framerate issues drop your reflection quality to low or off and turn off reflected shadows
Occasionally roads will go on unexpected paths under buildings.